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Ootake 3.04
PC Engine.
Version Emulateur
3.04
Date Mise a Jour
30/05/2022


Remarque
Cet emulateur existe depuis peu mais il marche vraiment tres bien. Il y a quelques jeux qui ne sont pas emules. Il marche uniquement sur Windows XP et 2000.

Note
100


 Périphériques pris en charge:

Graphisme/Multimédia:
 
Système:
          

Galerie
       

Derniers changements
2015/12/31 2.76 released
- With Windows8 and later, the bug that the file dialog occasionally stopped
was corrected.
- In "Super Darius", timing of BGM and Graphics has been fitted at the
Ending Staff Roll.
- Additionally, a detailed part has been improved and corrected.

2016/03/01 2.77 released
- The "Option" button on the startup screen has been changed to the
"Setting" button. With "Setting" button, you can do basic(important)
settings.
In these settings, I think the "Function Button (auto-fire, audio volume
control setting, etc.)" and the "Resume Mode (auto save state and each
game settings) are very convenient.
- If the "Function Button" is set to the same place as the PCE button(I,II,
RUN, SELECT), the operation of the PCE button takes precedence.
- At the time of the state save and load, "elapsed time from the start of
the game" will be displayed.
- In "Dead of the Brain 1&2", the problem that the display of the message is
disturbed, has been corrected.
- In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at
the top of the screen line, has been corrected.
- With Windows8/10, the Full-screen mode is set to default. Because, there
is a large display delay at the window mode of Windows8/10.
- At the Full-screen mode, when performing the volume settings and save
state, it is smooth the display of the screen message.
- At the Full-screen mode, improved "white screen display at the time of
game start-up".
- Additionally, a detailed part has been improved and corrected.

2016/04/29 2.78 released
- Image quality setting of "Screen -> Mode" menu has been added(changed)
some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and
"Setting -> Screen -> Setting Direct3D" menu has been removed.
The following is a picture quality that can be selected.
Special Scanlined The scanning line is put in the screen on lengthwise
and crosswise. Neither burr (jaggy) nor scumble stands
out when the screen is expanded. It is easy to see the
string and the character.
TV Scanlined The horizontal scanning lines are put on the screen.
And a few shadeing off is put. As a result, the
atmosphere of a real machine that outputs the video to
the television is reproduced. - Processing lightens
because the enlargement processing is done with
hardware. It is likely not to be reproduced well
according to the kind of the video card.
Horizontal
Scanlined The horizontal scanning lines are put on the screen.
Horizontal This is a sharp screen than "Horizontal Scanlined".
Scanlined 2 Jagged exists.
Horizontal This is a sharp screen than "Horizontal Scanlined 2".
Scanlined 3 Jagged exists.
Horizontal This is the mode for speed priority. It is a sharp
Scanlined F screen, but the jagged exists. - Processing lightens
because the enlargement processing is done with
hardware.
Non-Scanlined This is a screen display that doesn't put the scanning
line.
Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
- Additionally, a detailed part has been improved and corrected.

2017/03/31 2.79 released
- For low-end PC (PC not so fast), the function which can automatically
optimize the setting was added.
* Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates
pretty comfortably at window size up to x2 (full screen 800x600).
Here is the optimization method.
==========================================================================
Push "Setting" button on the start screen (bottom left on the screen) ->
Push "Set CD-DA Play Timing" button (top button) -> OK button ->
Push "High Quality PSG (Defalt)" button (top button).
Optimization is completed in 60 seconds if your PC has enough speed.
In the case of a low-end PC, the fact that power is insufficient is
displayed and the setting is automatically lowered. Then, press the OK
button and wait 60 seconds again to complete the optimization.
==========================================================================
- When Intel built-in graphics is used, it starts with the setting which is
lighter(Light PSG. fast) than the default setting.
- Add "Message Time 100% - 20%" to the setting menu(above the game screen).
It is possible to adjust the display time of system messages.
- Supports V-Sync at refresh rate "120 Hz" display output.
* For 120Hz compatible display for gamers.
- Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can
be displayed at 120Hz with full-screen mode.
* With the Window mode, if the desktop display is 120Hz, V-Sync will be
performed automatically at 120Hz even if this is not selected.
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Cyber Night" and
"Fire Pro-Wrestling" series, the problem of sound has been solved.
- Improved Joypad initialization function. If the controller is not
functioning correctly, please initialize the pad settings once by clicking
"Input -> Initialize Pad # 1 - # 5 (fourth from bottom)" menu.
- Fixed a bug that shortcut keys such as Screenshot did not work when
reproducing the game play with "Capture -> Play Record (F6 key)" menu.
- Additionally, a detailed part has been improved and corrected.

2017/04/16 2.80 released
- The operation part of the joypad is brought close to the operation of the
actual machine. In "Magicoal", the problem that two people play could not
be played was solved.
- The timing of the operation is brought close to the operation of the
actual machine. In "The Legendary Axe II", the problem that the screen was
dark one frame at the start demo was solved.
- "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this
is checked, if the HES file (program for PCE's built-in sound, extension
is ".hes") is opened, it is started with BigAudioBuffer mode(sound is
delayed but stable processing with a large buffer and omitting the
drawing).
- Additionally, a detailed part has been improved and corrected.

2017/08/05 2.81 released
- [Customize "save" Folder] was added to the [File] menu. You can set the
location where the Save State (and Resume save) files are placed. Use this
if you want to share saved files with two ir more PCs.
- [Customize "install" Folder] was added to the [CD-ROM] menu. You can set
the location where the file of CD-FullInstall(Import CD-ROM data and music
to PC). * When this is set to a location other than the default,
[CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
manually if you want to delete it.)
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Super Volleyball" and
"Image Fight", the problem that extra sound was generated was solved. In
"Xevious - Fardraut Densetsu", when PAUSE was released, the problems that
sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling
series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound
approached the real machine.
- The timing of the operation is brought close to the real machine. In
"Parasol Stars", at the stage clear, the problem that the screen shakes
rarely was solved. In "Private eye dol", the problem that the upper side
of the demo scene was disturbed by one frame (occurred in recent version)
was solved.
- It corresponds to "Trigger Button" of the game pad for Windows.
Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are
connected to PC.
- For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM]
menu has been abolished. Please use [CD FullInstall] (install Data and
Audio track) menu.
- Additionally, a detailed part has been improved and corrected.

2017/08/17 2.82 released
- With Windows8/10 when "Play Installed CD" is selected, fixed the problem
that Ootake stopped.
- When "Sorcerian" is started, the title screen is launched immediately.
(launched with [I] button pressed) If you do not need this, please uncheck
[Adjust BGM Repeat (Sorcerian)] of [Setting->Improve] menu.
- [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If
this menu is checked, when "Sorcerian" is started, the title screen is
launched immediately.(launched with [I] button pressed)
By default this is off. + When this menu is checked, if you reset the game
with [SELECT]+[RUN], you can see the opening demo.
- In "Sorcerian", when the party returned to the castle, fixed a problem
where BGM was disturbed.
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Xevious - Fardraut Densetsu", when
PAUSE was released, the problems that sound became thin was solved.
- When "Gotzendiener" is started, it is starts with Multi-Tap removed. The
problem that the motion was unstable has been solved. (This problem will
occur in the same way on the real machine)
- Additionally, a detailed part has been improved and corrected.

2017/09/03 2.83 released
- The interrupt operation of ADPCM sound has been brought closer to the real
machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna
HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM->
CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for
helpful information.
- The interrupt operation of CD-DA sound has been brought closer to the real
machine. In "the Manhole", at the room with CD-DA sound BGM, the problem
freezing was solved. And, "Crazy Hospital" can be worked.
+ Changed "the Manhole" recognition title name from "The Manhole (J)" to
"the Manhole (J)".
- The wait operation at the time of CD-ROM access is brought close to actual
machine. Some games that uses "GAMES EXPRESS CD CARD" now works.
"CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou",
"Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be
worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and
"CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV",
when the "Old System Card" is used, the freeze problem solved. + Hiro,
Thank you for helpful information.
- The play operation of CD-DA sound approached the real machine. In "Steam
Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you
for helpful information.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved. In "Pastel Lime", I think that the problem of disorder of images
and sounds was solved.
- In "Seisenshi Denshou", the speech display speed has been brought close to
the real machine.
- In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" (
CD-ROM access time) was reproduced.
- In "Tengai Makyou II", at the Demo of the opening stage, the production of
"A quiet time" (CD-ROM access time) was reproduced.
- In "Shin Onryou Senki", the problem that the message was skipped (caused
by v2.80) has been resolved.
- "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games
Express CD Card" has been renamed.
- "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old
System Card" has been renamed.
- "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
- Additionally, a detailed part has been improved and corrected.

2017/09/10 2.84 released
- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
- "CD access status (seek & read)" is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
"Ootake" at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. In
"Cobra II", at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved.
- In "Ys book I&II (U)", when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban's voice sound was
interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
"Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan)" menu.
- Additionally, a detailed part has been improved and corrected.

2017/09/20 2.85 released
- The access time when setting CD access to low speed (unchecking "CD-ROM->
Fast CD" menu) approached the actual machine speed more.
- On the title screen of "Super Darius", pressing [Down]+[RUN] button of
Controller-1 will activate "26 Times Boss Fight mode". * The command of
the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
+[I]+[RUN] of controller-2". Ootake is responsible for pressing
controller-2 and [SELECT] button.
- In "Super Darius", at the time of start, at the time of boss appearance,
game over, ending etc., the timing of playing CD-DA sound has been brought
closer to that of the real machine.
- When the boss of "Super Darius" appeared, the time from when the siren
rang to when the boss appeared became the same time as the actual machine.
(Adjusted CD-ROM access time)
- In "the Manhole", fixed the problem that the game stopped when you played
with a fast CD access PC environment. (At rabbit room etc.)
- The timing of playing CD-DA sound has been brought closer to that of the
real machine. In "Steam Hearts", solved the problem that BGM's utterance
was delayed when PAUSE was released during the game.
- When "Sotsugyou II" is started, the 6-button pad is connected
automatically.
- When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword",
and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not
connected. * Because it seems that there are more people that 2-button
pad setting are easier to operate.
- When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
- "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo
Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)"
will be removed. * for saving quickly
- "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and
"Formation Soccer '95" is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is
fast, so even if it is invalid it is about as fast.
- In some games, when the CD-DA sound is playing, the problem that "display
of CD access" was intense was solved. (Access to the subchannel area is
ignored)
- With some Windows 10 environments, when "Audio-> XAudio2" menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was
corrected.
- Additionally, a detailed part has been improved and corrected.

2017/10/06 2.86 released
- "Configure Open Button" was added to "Input-> Configure" menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
- "Configure" was added to the top of the "Input" menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
- "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve"
menu. When this is checked, in "Super Darius", at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
- When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume"
menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
- Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.

2017/11/08 2.87 released
- At the top of the "Input" menu, the current pad connection status is
displayed on one line, such as "Connect [x-Button Pad]". If you place the
mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in "Double Dragon II", and for
simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius
Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by "CPU->
Configure Pause Button" menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
- When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga
Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you
uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise"
menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.

2018/05/03 2.88 released
- The display delay is removed by 1 frame.
- "Plus 2 frames delay" of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
- "Remove Lag 3F", "Remove Lag 1F", "Remove Lag 0F" was added to "Screen"
menu. You can toggle whether or not "the display delay reduction
processing" described above.
When "Remove Lag 0F" is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching "3F" or "0F" on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
https://www.ouma.jp/ootake/
- XInput compatible game pad can be used. By using Microsoft's driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
- Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
"_bram.dat") saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
- Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
- The timing approached the operation of the real machine. In
"Terraforming", the problem that the screen collapsed (occurred from
v2.81) has been resolved.
- In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
- Additionally, a detailed part has been improved and corrected.

2018/05/18 2.89 released
- Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has "physical delay on its game pad itself". Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
- In "Space Harrier", "Power Drift", HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
- When "3-Button Pad" is connected, hold down the "Function Button" and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- When "6-Button Pad" is connected, hold down the "Function Button" and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- Additionally, a detailed part has been improved and corrected.

2018/06/02 2.90 released
- When "R-TYPE Complete CD" is started, press [RUN] button for a long time(
until irem's logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck "Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD)" menu.
- From Ootake v2.88, the bug of processing "Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB" was fixed.
* The timing of saving the "bram file" is the moment when either "Close
Ootake", "Open other games","Save State" was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the "bram file (2047 bytes) saved with
Ootake v2.88 & v2.89" in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as "2048 bytes". I'm sorry for
troubling you.
- Improved processing of inputting the game pad. Even with low power PC, I
think that several games ("Power Drift", "Space Harrier" etc.) have come
to work comfortably.
- Additionally, a detailed part has been improved and corrected.

2018/07/29 2.91 released
- The processing timing of the internal sound source (wave memory sound) has
been adjusted. I think that it approached the sound of the real machine.
- As a result of the above adjustment, the problem that Ootake may not move
smoothly if the power plan of the control panel and the graphic driver
setting are "power saving" mainly when using notebook PC of Windows10 was
solved.
- The speed and timing approached the operation of the real machine. In the
"Power Drift" demo screen (during no operation), the problem that raster
scroll was flickering for one frame was solved.
- Additionally, a detailed part has been improved and corrected.

2019/11/24 2.92 released
- Added "Show Audio Channel Graph" to "Info" menu. During game play Sound
Volume Graph of each channel (6 channels + ADPCM + CDDA) can be displayed.
+ Green graph ... Wave Memory sound
Pink graph ... Noise sound
Yellow graph ... DDA Sampling sound
Orange graph ... LFO Modulation sound
White (2nd right) ... ADPCM (CD Game only)
Purple (1st right) ... CD-DA (CD Game only)
* A channel whose graphs are "divided into left and right halves" is a
channel that is playing with Stereo Sound.
* You can also switch the display position and hide it by pressing [9]
and [0] (numeric keypad is disabled) on the keyboard.
- Fixed the processing timing of the built-in sound source (wave memory
sound source). In "Xevious", an issue that sometimes caused the number of
sounds to be low (occurred from recent versions) has been resolved. Also,
I think that the tone has approached that of a real machine.
- Added "Size x5" to the "Screen" menu. * The enlargement process is heavy
on older PC. In that case, please use full screen mode without overdoing
it.
By the way, when the distance to the display is short, "Size x3" size is
more beautiful and still fits in the field of view, so it is recommended
to play comfortably. "Size x5" is useful for small displays such as small
4K displays and when you want to play a little away from the display.
- Added "TV Scanlined 2 (Blur, Fast)" and "Non-Scanlined TV 2 (Blur for
x4x5)" to the "Screen-> Mode" menu. If you are using a large window size
or full screen, you can play on a large blurred screen if you use these at
full HD or higher resolution. I think that this large blur is effective
when playing on large LCD TV.
- Fixed an issue that the aspect ratio of the game screen display was
slightly incorrect.
- The speed and timing were brought closer to a real machine. In "Quiz
Tonosama no Yabou", resolved an issue (occurred from v2.51) that caused
the screen to shake at the start of the quiz questions. In "Star Parodia",
resolved an issue that the display of the rainbow scene before the first
boss was a bit confusing (occurred from recent versions).
- When using in a multi-display environment, coordinate correction
processing is no longer performed even when the Ootake's window protrudes
from the screen.
- With some PC environments, in full screen mode, fixed an issue that caused
V-Sync to not synchronize well and left tearing at the top of the screen.
If this doesn't work, try unchecking the "Screen -> V-Sync ->
V-Sync Timing Adjust" menu.
- Organized the contents of "Audio" menu and "Setting->Audio" menu. The
audio buffer amount is indicated in frame time units.
- Removed "Direct Draw" setting in "Setting->Screen" menu. From this
version, only Direct3D drawing is supported.
- The Aero function is automatically turned off (display delay is reduced)
when used with Windows7. In addition, the "Screen->Disable Aero" menu
deleted in v2.88 has been restored.
- Fixed a bug that the tempo of the sound may not be stable for about the
first second immediately after opening the game ROM image file with some
PC environments.
- Fixed a bug that the game name was not displayed correctly when "&" was
entered in the game name at the "Recent" menu.
- Other minor details have been modified and improved.

2019/11/26 2.93 released
- Fixed sprite display processing bug. In "Ys III", fixed a bug that the
start screen was missing.

2019/12/25 2.94 released
- "*About Windows Display-Lag" was added to "Screen" menu.
Displays the Windows (video card control panel) setup method for "realizing
low display-lag" with V-Sync.
The following is the contents.
////
Windows settings are required to run Ootake with the same operational
feeling as a real machine. If the Windows graphic driver is set to perform
vertical synchronization (V-Sync), it will interfere with the Game's
V-Sync and cause "Display Lag".


Right-click on an empty area of the desktop and open Settings (Control
Panel) of the video chip maker(NVIDIA, AMD, Intel) and set "Vertical sync"
in "3D(game) settings" to "Off".
* These settings can be made for each game with NVIDIA and AMD.

With GeForce, if Windows10/8, set "Low Latency Mode" to "Off" at the same
time (necessary to reflect the vertical sync off).
For Windows7(Non-Aero) and earlier, it is recommended to set "Low Latency
Mode" to "Ultra" to further reduce the display lag.

"Ultra" at "Low Latency Mode" is recommended for Win7(non-Aero).
On the contrary, please pay attention that "Off" at "Low Latency Mode" is
recommended for Win10/8 (in case of Ootake).
* This situation may change depending on future driver updates.
////
- The program has been optimized so that even the "PC with power saving
settings" will not lose processing and will operate like a real machine.
* In addition, if you use "MSI AfterBurner (video card utility software)"
which is considered to be used by a large number of users, if power
saving is set, processing will periodically drop and Ootake is not
working smoothly (The same problem exists for games with a low GPU load
other than Ootake).
* In the case of using AfterBurner or in a PC environment where the
processing drops even with v2.94 this time, set the power saving setting
in the control panel of the video card driver (for GeForce "Manage 3D
Settings"->"Power management mode"), try setting to not save power (
"Prefer maximum performance"). By the way, AfterBurner's similar
software "ASUS GPU Tweak II" works comfortably without the Ootake
processing drop even if the PC was set to power saving (With even MSI's
video card works well).
- Made the gamepad settings easier. Directional pad is common setting for
all 2-button, 3-button and 6-button pad settings, and only button setting
is set for 2-button, 3-button and 6-button pad respectively.
- Corrected left and right black belt processing in horizontal 352 dot mode.
In the scene of "Ijuin appearance" of "Tokimeki Memorial", the problem
that white flash processing was spread too much was solved.
- When "R-TYPE Complete CD" is played so that flickering of sprites is not
reproduced (default), the black band display on the left and right sides
of the screen is visible without being hidden (similar to the HuCard
version). In addition, "R-TYPE (U)" has been operated in the same way (
I had an overseas person check the operation. Thank you).
- Added "FullScreen 240Hz" to the "Screen->FullScreen Customize" menu.
- Added (Revived) "DirectDraw (Old)" to the "Setting-> Screen" menu. Drawing
with DirectDraw was deleted in v2.92, but this time it has been restored.
Although it is an old drawing method for PC of the age of Windows95, it is
still useful when using "low resolution full screen". Use it when you want
to display dot-by-dot with cathode ray tub (CRT). In addition, when
drawing DirectDraw, the display of "Sound Graph (Info-> Show Audio Channel
Graph)" and "x5 times display" added in v2.92 are not supported. With
DirectDraw, even when new functions are added in the future, new functions
are probably not supported due to development time.
- When resume loading each game, "Window non-stretch setting at the last
play" is also restored. Basically, most games are well made to the 4:3
ratio, so it's not recommended unless personally enough, but if you have a
game that is easier to play with dot-by-dot, use it Please do it.
- When overscan area display switching (F11 key) is performed in the window
mode, centered the window (center position adjustment) for both horizontal
and vertical.
- When switching from full-screen display to window display, if the
resolution setting for full-screen display was set low (default), fixed a
bug that reduced the size of the window display.
- Fixed a problem that V-Sync was not perfect and tearing occurred depending
on some PC environment when playing in the "x4" window size.
- Other minor details have been fixed and improved.
2020/02/07 2.95 released
- "Windows Pad Order" has been added to the pad setting screen. When
connecting two or more Windows Gamepads, you can set which pad is assigned
with the highest priority. Use this when the second and subsequent pads
are connected, and the priority of the pad that was originally changed is
lowered and the setting is shifted.
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
want to capture with the left and right filled when capturing the screen.
You can also switch this by pressing the [F11] key.
- "Adjust TV Top-Position" has been added to the "Screen" menu. In
"Overscan TV Mode", you can adjust the vertical display start position. It
can also be adjusted by pressing the [Ctrl]+[F11] keys multiple times.
- The shortcut key of the overscan area display was changed from [F11] key to
[F12] key. [Ctrl]+[F12] key can also be used to display the overscan area
of top only.
* [F11] key switches overscan TV mode.
* If you want to switch to full screen, press [Alt]+[Enter] key.
Also, when displaying the overscan area, only the top and bottom areas are
displayed by default.
- When pressing [F12] key while pressing [Ctrl] key, only the top part is
displayed in the overscan area.
- "Start Overscan TV Mode" has been added to "Setting->Screen" menu. Use this
mode when you want to switch to overscan TV mode (the viewing range is as
narrow as an old home TV) from startup.
- Cleaned up the "Capture" menu. Also, screenshot size and drawing method are
displayed in the menu.
- "Overscan display state" is not restored during normal state loading. It
restores only when loading resume(Turn on the "File->Set Resume" menu).
- When switching overscan area display ([F11] key) in window mode, if the
window is below the center of the desktop screen, the window position after
switching is adjusted to the bottom side.
- In the audio graph display ([9],[0] keys), in some games, the yellow graph
remained even when the DDA sampling sound was muted. This problem has been
corrected.
- Fixed the problem that the pad was not reflected when changing the gamepad
while Ootake was running when setting the gamepad.
- "1366x768" was added to the FullScreen resolution setting menu field.
- "FullScreen 640x480 60Hz" in the "Screen" menu (for switching to full
screen mode with any PC environment) has been changed to
"FullScreen 800x600 60Hz". Also, at the time of execution, the drawing
method is returned to the default(Direct3D).
- When switching to full screen ([Alt]+[Enter] key), the screen is switched
stably even in a PC environment where the available memory is low.
- Fixed a bug (from v2.92) that it display was shifted in a game that can
play with 4-split display.
- The speed and timing have been made closer to those of the real machine.
In "Chibi Maruko Chan", solved the problem that the display of the raster
interrupt part was distorted when clearing the stage.
- Fixed a bug that recording of the play record function (
"Capture->Play Record" menu) was not performed correctly at some games.
- Other minor details have been fixed and improved.

2020/03/20 2.96 released
- This is a notice to those who have built and used the Ootake attached
source code file. The version of "Visual Studio" in the development
environment has been changed from 2008 to 2019(Community). The attached
source project file is for 2019 and cannot be read in 2008. Microsoft's
VS2019(Community version) can be used free of charge for personal
development.
- "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You
can set the default vertical display start position when using the old TV
display mode ([F11]key, narrow range display). In addition, the default
value was set to [Pos 1](lines for the upper one dot and the lower five
dots are not displayed).
* When using the resume mode ("File->Set Resume" menu), the vertical
display start position is saveed for each game, and it takes precedence.
- When pressing the shortcut key of "Screen size switch" during pause, the
game will remain paused even after switching the screen.
- Fixed a bug that the buttons did not respond when connecting the second
and subsequent joypads.
- After setting shortcut keys such as the fast-forward button ("Speed->
Configure VSpeedUp Bttuon" menu), the problem that the joypad operation
was not accepted until Ootake was closed once and started up again was
fixed.
- Speed and timing are closer to the actual machine. Solved the problem that
the status display sometimes fluctuated in "Dungeon Explorer".
- Fixed a bug that Ootake stopped when the number of CD-ROM drives increased
or decreased due to virtual CD software, etc.
- The screen fluctuates when pressing the [F11] key to enter overscan TV
mode in "Ryuuko no Ken" (software that has low resolution at the top of
the screen and high resolution at the bottom of the screen) was fixed.
- Other minor details have been fixed and improved.

2020/03/21 2.97 released
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
2020/08/30 2.98 released
- Fixed the problem that the tempo of sound sometimes became fast for a few
seconds immediately after opening a ROM image file when using the display
refresh rate of 120Hz.
- It supported the operation with the display setting of refresh rate 240Hz.
If the display setting of the Windows desktop is set to 240Hz, Ootake will
also automatically operate at 240Hz. * At window mode
+ Operation at 240Hz significantly reduces the time it takes for the Windows
desktop to refresh the screen (overlap the desktop with the screens of
Ootake and other applications and draw at a non-flickering timing).
Therefore, the operation delay when playing with Ootake is reduced and it
is very close to the feeling of the actual machine.
+ When using a 144Hz display, V-Sync does not work and the screen may wavy
when scrolling, so I recommend setting to 120Hz and playing.
- It also supports operation at refresh rates of 180Hz, 300Hz and 360Hz.
* I haven't tested it because I don't have a display of 300Hz or higher,
but I think it's ok. If you have any problems, please let me know.
- "Full Screen 180Hz" and "Full Screen 240Hz" were added to the "Screen ->
FullScreen Customize" menu. By default, it switches to 60Hz in FullScreen.
If you have a display of 120Hz or more, you can play with low latency by
setting here. If you have a display of 300Hz or higher faster than 240Hz,
select "Full Screen 240Hz" (Ootake is optimized for 240Hz operation, so
240Hz operation is the best operation).
- "MaxSize" was added to the "Screen" menu when playing in full screen. You
can make the "game display screen" smaller even when playing in full
screen. It can also be set by holding down [Alt] on the keyboard and
pressing [1] to [5].
* When playing close to the display (most PCs think so), I think it's often
easier to play with a size smaller than the full size screen. This is
because there is little movement of the field of view, and in the case of
a retro game, the coarseness of expansion is not noticeable and the image
quality is good.
* In Windows 8 or later, full screen mode has about 1 frame less delay than
window mode. Therefore, it is also recommended to play in full screen mode
in shooting games. In addition, when playing on a liquid crystal display
of 240Hz or higher, you can play with low latency close to full screen
even in window mode.
- Full screen selection The default resolution has been adapted to recent
PCs (wide display). [640x480, 800x600, 1024x768, 1366x768, 1920x1080,
1920x1200]
- "Same Desktop (same resolution as the desktop)" has been added to the
selected resolution of full screen. * Depending on the display, selecting
the same resolution as the desktop (1920x1080 for a full HD LCD display)
will reduce the display lag.
- The aspect ratio of the game screen has been finely adjusted to bring it
closer to the actual ratio. Also, the aspect ratio of the window is kept
at 4:3 even when the overscan area is displayed ([F12]key).
- Added the SELECT button auto-fire function ("Input -> TurboButton SELECT"
menu).
- On the key config screen (black screen during key reception), described
the precautions when connecting the game pad (when connecting the game
pad, it is necessary to close this "black screen during key reception"
once).
- The operation speed when accessing the video chip (VDC) has been made
closer to the operation of the actual machine. The problem (occurred in
recent versions) that the audience at the bottom edge was not displayed
on the screen at the start of the "Wonder Momo" stage (purple curtain)
has been resolved.
- The sprite display processing part has been made closer to the operation
of the actual machine. The problem (generated from v2.92) that the
background of the continue screen of "Dragon Slayer Eiyuu Densetsu" is
disturbed has been resolved.
- Move the operation speed and timing closer to the actual operation. Solved
the problem that raster processing was disturbed (occurred in recent
versions) in the demo of "Spriggan mk2" when starting the 8th stage.
- When "Private Eyedol" is started with "no arcade card", there is a bug
(planned to be fixed) that it will stop in the raft puzzle scene in the
cave. So, Ootake will boot it with the arcade card (extended RAM) enabled.
- The ROM image file of the BIOS is the same (exactly the same) in both
"Super System Card 3.0" and "Arcade Card Pro", so in Ootake the arcade
card compatible software also works with the ROM image of "Super System
Card 3.0". (Operates with virtual RAM)
- Fixed the horizontal display start position determination process of the
screen. In "Shogi Shoshinsha Muyou", the problem that the game screen was
shifted to the left was solved.
- Fixed a bug in which the system message displayed on the upper left of the
Ootake screen might remain when playing a game using a horizontal 512 dot
resolution.
- In a screen mode game such as "Tokimeki Memorial" in which the effective
range of 348 dots is horizontal, if the left and right overscan areas are
set to be displayed, the same color band as the actual machine is
displayed (v2.91 Same processing as before).
- Solved the problem that the display at the bottom of the screen was
sometimes distorted when the RUN button was pressed on the player count
setting screen in "Downtown Nekketsu Monogatari". (In this scene, the CD
access speed has been reduced to the level of the actual machine).
- When the "PC Engine Mouse" is connected, Ootake is automatically paused
when the focus of Windows shifts to another application. (To prevent the
mouse cursor from getting lost)
- The default setting of the "Remove Lag" setting in the "Screen" menu (a
function to skip the extra screen buffer and reduce the delay) has been
changed to 1F(1 frame). * With the recent PC & driver, the same effect can
be obtained with 1F without setting 3F. (And the processing does not
become heavy)
- "Overscan Height 5dot" and "Overscan Height 3dot" have been added to the
"Screen->Overscan Customize" menu.
- Other minor details have been fixed and improved.

2021/01/04 2.99 released
- The screen display processing has been sped up. The number of models that
can operate comfortably even on low-power PCs has increased.
* By the way, one note about the video card settings of the PC. If you set
the G-SYNC function and FreeSync(Adaptive-Sync) function to "Enable in
even Window mode" on a PC equipped with NVIDIA or AMD video chip, the
operation of Ootake etc. may be slow down depending on the PC environment.
(The default settings are fine)
* If G-SYNC and FreeSync are set to "Enable even in Window mode", many games
(such as games with fixed 60fps) will not work comfortably. Therefore, set
"G-SYNC / FreeSync is disabled in Window mode (default is disabled)". I
strongly recommend it.
- The volume balance of the CD sound source (CD-DA), ADPCM sound source, and
wave memory sound source has been finely adjusted to bring it closer to
the feeling of an actual machine.
- Fixed a bug that noise might appear on the CD sound source depending on
the setting environment of "Audio->Adjust CD-DA(for Sync)".
- The default audio settings has been changed from "DirectSound (a
vocalization method that has existed since the Windows 95 era)" to
"XAudio2 (currently the mainstream vocalization method)". Depending on
your PC environment and taste, "DirectSound" may be better, so please
choose the one you like. In addition, XAudio2 can play the sound at a
timing closer to the actual machine. (In "Audio" menu)
- The operation speed and timing have been brought closer to the operation
of the actual machine. The problem that the screen was shaking when going
up the stairs when clearing the stage of "Prince of Persia" (occurred in
recent versions) has been solved.
- Fixed the sprite display processing part. Solved the problem that
unnecessary sprites were sometimes displayed at the bottom of the screen
when the 1st page boss of "Tiki Tiki Boys" appeared. Also, when your
character overlaps the water areas on the 1st and 4-1 stages, the problem
that your character did not hide has been resolved.
- When playing "Tiki Tiki Boys", the bottom two lines of the screen are
automatically masked with a black belt. (As with the actual machine, the
reason is that noise may be displayed.) * If you play in the mode to
display the overscan area, this process will not be performed and the
display will be the same as the actual machine (the bottom edge may be
disturbed).
- In "Turrican", the problem that it is canceled in a few seconds when you
pause during the game has been solved.
- When starting "The Addams Family", the screen display is shifted to the
right by half a character. By doing this, the disturbance of the screen
display on the right end (which also occurs on the actual machine) has
been reduced. * Also, if you press the [F11] key and play in the display
range of the old TV, the disturbance will disappear at all. * If you turn
on the "Perform SpriteLimit" setting or play in the mode that displays the
overscan area, this correction will not be performed and the display will
be the same as the actual machine (with distortion at the right end).
- Due to certain settings (combination of "Audio Buffer Size" and "CD-DA
Delay Frame", which will change the timing of access to the CD-ROM
slightly), the "Snatcher" may freeze at the start. The problem that was
there has been solved.
- Fixed a bug that the "CPU-> Swap STRIKE & BALL (for Baseball Games)" menu
(baseball game count display replacement function) did not work in v2.98.
- In "Tokimeki Memorial", if you turn on the sprite missing display setting
(CPU-> Perform SpriteLimit) or display the overscan area ([F12] key), dust
that is sometimes displayed on the left and right edges of the screen on
the actual machine (probably used as a data area) is displayed.
- When used on Windows 10/8/7/Vista, it is displayed in a new type file
dialog (when opening a ROM image, etc.). This solves the problem that when
the audio setting was set to "XAudio2", noise (remaining sound from the
previous game play) might be heard when reopening the ROM image file.
- When moving the Ootake window, if the lower part of the game screen hangs
on the taskbar area, the position is automatically corrected so that the
lower part is just right and there is no gap.
- Since the official homepage site has been changed to SSL (HTTPS), the URL
of each document has been changed from "http" to "https".
- When using XAudio2(Audio menu) on Windows XP, the problem (occurring from
v2.82) that the operation when opening a file may become unusually heavy
depending on the environment has been fixed.
- Other minor details have been fixed and improved.

2021/01/05 3.00 released
- When playing a game in Full-Screen on Windows10/8.1/8/7/Vista, fixed a bug
that the dialog to open the ROM image file ([O] key or "File-> Open" menu)
was not displayed. *This is the only change, so if you are using Windows
XP, you can leave v2.99 as it is.

2021/02/21 3.01 released
- "For Video Caputure Mode" has been added to the "Screen-> Mode" menu. You
can switch the Ootake's window to 480p or 720p size for easy viewing with
a single touch. If you capture with this sharp screen size when using
video capture software, you can upload with high image quality when
uploading to YouTube etc.
In this mode, the "Screen-> Remove Lag 1F" menu setting is automatically
disabled(0F), reducing the load when using the video capture software. If
you want to prioritize input-lag measures, you can manually re-enable (the
operation of the video capture software will be considerably slower) it.
It can also be used in full screen mode. 1080p can also be selected in
full screen.
- Fixed a bug that Ootake does not recognize when connecting an XInput
compatible game controller due to the PC environment (when a connecting
driver for the PS4 controller was installed, a pad that can be used by
switching between XInput and DirectInput, etc.).
- If you change the connection of a game controller such as USB while Ootake
is running, Ootake will recognize the change immediately.
- In window mode, when switching the overscan area display of the screen
with the [F11] key or [F12] key, the sound that continued to sound during
screen switching was temporarily muted so that it can be switched
comfortably.
- The width of the window size has been changed from a multiple of 299 to a
multiple of 298. When capturing and encoding video, you can encode while
maintaining the image quality. By the way, depending on the PC environment
and capture software, Ootake's operation may be heavy and processing may
drop. In that case, if you select the "Screen-> Mode-> for Video Capture
Mode" menu, the processing will be lighter and you will be able to capture
smoothly.
- The operation speed and timing have been brought closer to the operation
of the actual machine. In the stage 2 of "Parodius Da!", the problem that
the clown's position flickers one line at the bottom of the screen (
occurred from recent versions) has been resolved. In "The Tower of
Druaga", the problem that some parts of BGM started to sound late has been
solved on the hint screen of Ishtar of "After clearing the stage".
- Improved so that the processing does not become heavy even in "games with
many readings of the state of the game pad" such as "Space Harrier".
- The "Screen-> Remove Lag Max 3F" menu has little effect on Windows 10, and
even before Win8, this menu(3F) is no longer necessary by setting the
driver (rendering frame buffer is 1), so 3F menu was abolished (because
processing becomes heavy if it is set to 3F).
- At Ootake v2.99, in "Tokimeki Memorial", when the sprite missing display
setting (CPU-> Perform SpriteLimit) is turned on or the overscan area is
displayed ([F12] key), dust that is sometimes displayed on the left and
right edges of the screen (probably used as a data area) was not accurate.
This time, it became the same as the actual machine.
- "Customize bram & mb128 Folder" has been added to the "File" menu. if you
check "Same location as the save folder", the locations of "bram folder (
for saving backup save files)" and "mb128 folder (for saving MB128 save
files)" is set inside the "save" folder. Place the "save" folder on a
network drive and use it when you want to share save data with multiple
PCs.
- Other minor parts have been corrected and improved.
* Ootake's C++ optimization option of the development software Visual Studio
2019 has been changed to "less optimized build" so that it will not be
falsely detected by antivirus software.
This C++ optimization option is ON by default in VS2019. Other than
corporate-signed software, many recently made C++ online software is
probably falsely detected.
In fact, we have confirmed that about 40% of antivirus software falsely
detects viruses even in apps that display only "Hello World" in VS2019
C++.
I would like to turn on the optimization option fully in order to reduce
the load on the PC, but this time I am limiting the optimization to the
point where it is not treated as a virus.
However, especially on older PCs, there is a concern that performance will
be degraded and 60 frames will not be displayed smoothly. In that case, in
the next version, I will also revert to optimization full ON. (In this
case, some software will treat it as a virus again, so it will be released
after the author has a false positive verification by an antivirus
software company, so the release will be delayed than usual.)

2021/06/21 3.02 released
- When playing "Wizardry III & IV (J)", the file name of the battery backup
RAM will be the same as "Wizardry I & II (J)".
The file name is [(CD)Wizardry I & II (J)_bram.dat].
You can share save characters between "I&II" and "III&IV".
If you uncheck the "Setting-> Improve->
Shared bram (Wizardry 1&2 and 3&4)" menu, it will be saved(used) as a
separate file.
- "Swap Wizardry 1&2 or 3&4 CD-ROM" has been added to the "CD-ROM->
CD Change (No Reset)" menu. If both "Wizardry 1&2" and "Wizardry 3&4" are
CD-full-installed("CD-ROM-> CD Install" menu), you can switch the CD-ROM (
"Wiz1&2" or "Wiz3&4") to be inserted into the PC Engine. Execute this menu
when the CD-ROM replacement message is displayed during the game.
- When the "Screen-> Mode-> for Video Caputure Mode" menu and the "Screen->
Mode-> for Video Caputure Mode Non-Scanlined" menu are selected, the image
quality setting is such that the screen does not wavy.
- The sprite display processing has been brought closer to the operation of
the actual machine. In the battle scene of "Burai 2", the problem that the
effect display such as magic was missing half and was displayed (occurred
from the recent version) has been solved.
- When playing "CD Battle Hikari no Yuushatachi (J)" with CD installation (
"CD-ROM-> CD Install" menu), insert the CD you want to battle and press
the [F1] key once. After that, the CD replacement is automatically
recognized without pressing the [F1] key.
- Fixed the bug that key input was not accepted when the controller setting
window was canceled during setting.
- Other minor parts have been corrected and improved.

2021/12/07 3.03 released
- Fixed a bug (Occurs in v3.02) that the game could not be started if the
external CD-ROM drive was removed when playing a game with a full CD
installation in the "CD-ROM->CD Install" menu.
- The sprite display processing has been brought closer to the operation of
the actual machine. In the demo scene of "Dragon Slayer: The Legend of
Heroes 2", the problem that the image was missing (occurred from the
recent version) has been resolved.
- The processing related to raster interrupts has been brought closer to the
operation of the actual machine. In the demo scene of "Sol Moonarge", the
problem that the drawing on the screen was disturbed (occurred from v2.81)
has been solved.
- Other minor parts have been corrected and improved.

2022/05/30 3.04 released
- The development environment of Ootake has been changed from "Visual Studio
2019" to "Visual Studio 2022". Along with this, even if you build(compile)
with "Optimization ON", it will no longer be falsely detected by some
antivirus software, so build with "Optimization ON" for public files (
Ootake.exe) is now done from this version. I think that there are more PCs
that can operate comfortably without processing omissions even on older
PCs than the version released with "Optimization OFF".
- The volume balance of the ADPCM sound source has been brought closer to
that of the actual device.
- When playing "TATSUJIN" in the overscan area display ([F12] key)
environment, the dust display at the top and bottom of the screen (it also
exists with the actual machine) has been suppressed. The PC Engine version
of "TATSUJIN" has a narrow screen, but the enemy bullets are fast, so I
feel that it is too difficult for people to enjoy it unless the overscan
area is displayed. In addition, if you select the difficulty level EASY
with the trick of "RUN while pressing SELECT on the title screen", I think
that those who like the great transplant "Kyukyoku Tiger" and "Super
Raiden" will probably enjoy it just right. If you check the "CPU-> Perform
Sprite Limit" menu, it will be reproduced in the same way as the actual
machine (garbage will be displayed when restarting after being killed).
- The processing related to raster interrupts has been brought closer to the
operation of the actual machine. The problem that the drawing on the
screen was disturbed in the demo scene of "Sol Moonarge" (occurred from
v2.81. It was not fixed in v3.03) has been solved.
- Fixed a bug (occurred from v2.96) that sometimes "a very old version state
save file" could not be read correctly.
- Fixed a bug that the game screen sometimes went black when the resume was
restored when the stretch screen mode was changed when using the
resume save ("File-> Set Resume" menu).
- Other small parts have been corrected and improved.
+ I began Twitter. (Japanese language & a little English language)
https://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.


Avis
Il est parfait - tres souvent mis a jour.



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