Derniers changements
1.11.3 PSX Repair lag counter Fix massively broken controller config dialog which was making controllers seem effectively disconnected or malfunctiony EmuHawk Fix Direct3D display method sleep/ctrl+alt+del crashes Fix built-in shaders Reduce shader level requirements for basic d3d display method functionality Fix Ram Search/Ram Watch recent files menu Import PJM and PXM movies Sequentially number screenshots taken in the same second without crashing after the 3rd one Lua Add client.SetClientExtraPadding; fix client.SetGameExtraPadding window scaling Add client.GetSoundOn and client.SetSoundOn
1.11.2 PSXHawk Update to mednafen 0.9.38.7 Support 0-2 pads/shocks and 0-2 memcards Fix loading of some .psf files Add overscan clipping and deinterlacer options Fix resolution management and PAR stuff for some PAL modes Support .xml disc bundling tool as alternative to .m3u Save PAL information in movies, and fix reported PAL movie times Fix #460 - overlapping OSD elements Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading N64 Compatibility hack for Jabo vs some Intel GPUs on Windows8+ SNES Handle interlarced modes differently mGBA Fix #507 - Add "Combined WRAM" memory domain GBHawk Add LY to trace log NESHawk Improve .unf loading (header parsing, Open ROM dialog, vram inference logic) and support more UNIF boards Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244, 17; fix mappers 31, 60, 79, 91, 164, 243, 245, 119, 90, 197 Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers Auto-select region from iNESv2 header Fix some graphical corruptions in the PPU for Dragon Warrior 4 and others Support 512-entry palettes (QuickNES too) GPGX Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes Fix #494 - cheat decoder unhooked EmuHawk Direct3D Display Method support New Tool: Basic Bot Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel Add toggles for screen and hud display for true maximum turbo performance Add option to suppress double-click fullscreen toggling behaviour Don't reorder cheats list when editing cheats Fix some crashes on Play Movie dialog Support IPCKeyInput (for automation from external program) Support xbox pad guide button Sequentially number screenshots taken in the same second Finetune hotkey config dialog Leniency fixes to cue loading Make on-screen watches position editable Fix crash when minimizing window in gdi+ display method Fix some bugs in gdi+ display method with screenshots and prescaling Aboutbox more gitified Fix #461 - Repair autofire patterns Fix #477 - Support key input over IPC for automation Fix #490 - Ampersands in hex editor flakeout Fix #493 - Add option to hide OSD messages Fix #491 - Tool window sizes get whacked out sometimes Movies Ability to create/load SaveRam-anchored movies Ability to import movies from commandline Fix out of memory when using the Play Movie dialog Tastudio Add Branches feature Fix rerecord counting Various UI improvements and bug fixes Ability to move markers by alt+click dragging them Fix various out of memory and other greenzone crashes Hide Power and Reset columns by default. Optional icons for states and markers. Support creating a savestate anchored movie from another savestate anchored movie Support creating a new movie from current saveram Lua Fix graphics rendering in GDI+ mode Add client.exit() and client.SetGameExtraPadding Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles() Add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods Fix bizstring.split() (make 1-based) Fix crashes removing callbacks Fix #469 - forms.newform() : add an onclosed callback optional parameter Fix #463 - memory.readbyterange off-by-one Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes Hex Editor When saving memory domains to file, account for roms in archives Fix some UI scrambling on memory domain change / data size changing Fix ampersand escaping output Change copy/paste behaviour and add 'export' option to all generally make more sense. Fix #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one Cheats Refresh list when toggling the status of a cheat Fix up open and save file dialog file/directory logic
1.11.1 EmuHawk Hide Mouse Cursor on Full Screen Allow Creating movies from a Savestate RAM Watch Only show the Read/Write Breakpoints context menu if they are on the System Bus LUA Now Case Insenstive Added Spatterhouse 2 LUA Collision Viewer Virtual Pad's analog sticks now properly behaves for N64 and PSX. Added support for .img.ecm files Show PSX Path options NESHawk Music Ripper added PSX Fixed loading of the pirate version of Looney Tunes Sheep Raiders (PAL) PSF Support Saturn Fix disc booting TAStudio Added an option for faster mouse wheel scrolling on the TASView Fixed bugs
Avis
|