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BizHawk 1.11.3.
Version Emulateur
1.11.3
Date Mise a Jour
14/10/2015


Remarque
BizHawk est un emulateur qui emule plusieurs consoles:
NES
SMS, GG, SG-1000
PCE, PCE-CD, SGX
TI-83


Note
50


 Périphériques pris en charge:

Graphisme/Multimédia:
 
Système:
          

Galerie
       

Derniers changements
1.11.3
PSX
Repair lag counter
Fix massively broken controller config dialog which was making controllers seem effectively disconnected or malfunctiony
EmuHawk
Fix Direct3D display method sleep/ctrl+alt+del crashes
Fix built-in shaders
Reduce shader level requirements for basic d3d display method functionality
Fix Ram Search/Ram Watch recent files menu
Import PJM and PXM movies
Sequentially number screenshots taken in the same second without crashing after the 3rd one
Lua
Add client.SetClientExtraPadding; fix client.SetGameExtraPadding window scaling
Add client.GetSoundOn and client.SetSoundOn

1.11.2
PSXHawk
Update to mednafen 0.9.38.7
Support 0-2 pads/shocks and 0-2 memcards
Fix loading of some .psf files
Add overscan clipping and deinterlacer options
Fix resolution management and PAR stuff for some PAL modes
Support .xml disc bundling tool as alternative to .m3u
Save PAL information in movies, and fix reported PAL movie times
Fix #460 - overlapping OSD elements
Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading
N64
Compatibility hack for Jabo vs some Intel GPUs on Windows8+
SNES
Handle interlarced modes differently
mGBA
Fix #507 - Add "Combined WRAM" memory domain
GBHawk
Add LY to trace log
NESHawk
Improve .unf loading (header parsing, Open ROM dialog, vram inference logic) and support more UNIF boards
Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244, 17; fix mappers 31, 60, 79, 91, 164, 243, 245, 119, 90, 197
Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers
Auto-select region from iNESv2 header
Fix some graphical corruptions in the PPU for Dragon Warrior 4 and others
Support 512-entry palettes (QuickNES too)
GPGX
Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes
Fix #494 - cheat decoder unhooked
EmuHawk
Direct3D Display Method support
New Tool: Basic Bot
Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel
Add toggles for screen and hud display for true maximum turbo performance
Add option to suppress double-click fullscreen toggling behaviour
Don't reorder cheats list when editing cheats
Fix some crashes on Play Movie dialog
Support IPCKeyInput (for automation from external program)
Support xbox pad guide button
Sequentially number screenshots taken in the same second
Finetune hotkey config dialog
Leniency fixes to cue loading
Make on-screen watches position editable
Fix crash when minimizing window in gdi+ display method
Fix some bugs in gdi+ display method with screenshots and prescaling
Aboutbox more gitified
Fix #461 - Repair autofire patterns
Fix #477 - Support key input over IPC for automation
Fix #490 - Ampersands in hex editor flakeout
Fix #493 - Add option to hide OSD messages
Fix #491 - Tool window sizes get whacked out sometimes
Movies
Ability to create/load SaveRam-anchored movies
Ability to import movies from commandline
Fix out of memory when using the Play Movie dialog
Tastudio
Add Branches feature
Fix rerecord counting
Various UI improvements and bug fixes
Ability to move markers by alt+click dragging them
Fix various out of memory and other greenzone crashes
Hide Power and Reset columns by default.
Optional icons for states and markers.
Support creating a savestate anchored movie from another savestate anchored movie
Support creating a new movie from current saveram
Lua
Fix graphics rendering in GDI+ mode
Add client.exit() and client.SetGameExtraPadding
Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles()
Add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods
Fix bizstring.split() (make 1-based)
Fix crashes removing callbacks
Fix #469 - forms.newform() : add an onclosed callback optional parameter
Fix #463 - memory.readbyterange off-by-one
Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes
Hex Editor
When saving memory domains to file, account for roms in archives
Fix some UI scrambling on memory domain change / data size changing
Fix ampersand escaping output
Change copy/paste behaviour and add 'export' option to all generally make more sense.
Fix #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
Cheats
Refresh list when toggling the status of a cheat
Fix up open and save file dialog file/directory logic

1.11.1
EmuHawk
Hide Mouse Cursor on Full Screen
Allow Creating movies from a Savestate
RAM Watch
Only show the Read/Write Breakpoints context menu if they are on the System Bus
LUA
Now Case Insenstive
Added Spatterhouse 2 LUA Collision Viewer
Virtual Pad's analog sticks now properly behaves for N64 and PSX.
Added support for .img.ecm files
Show PSX Path options
NESHawk
Music Ripper added
PSX
Fixed loading of the pirate version of Looney Tunes Sheep Raiders (PAL)
PSF Support
Saturn
Fix disc booting
TAStudio
Added an option for faster mouse wheel scrolling on the TASView
Fixed bugs


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