Javaboy
Version 0.92
Mise à jour : 18/06/2005
Évaluation & Fonctionnalités
Remarque
C'est un émulateur Java pour Gameboy. Il marche bien mais est un peu lent. Le son est émulé.
Caractéristiques Techniques
Joystick : ❌
Réseau : ❌
Audio : ✅
Sauvegarde : ✅
Reset : ✅
Graphismes & Multimédia
Plein écran : ❌
Redimensionnement : ❌
Capture vidéo : ❌
Capture image : ❌
Capture audio : ❌
Compatibilité Système
Windows : ✅
DOS : ❌
Linux : ✅
Mac OS : ✅
Pocket PC : ❌
Derniers Changements
Version 0.92
Emulation Changes
Fixed LCDC interrupt LCY flag. Fixes crash in 'Max', 'Rayman GBC', 'Donkey Kong Country'.
Fixed problem when grabbing the next instruction when executing right next to the end of memory. Fixes crahes on 'G&W Gallery 3', 'Millipede/Centipede' and others
Fixed P10-P13 interrupt handling. Fixes controls in Double Dragon 3 menus, Lawnmower Man, and others.
Added hack to unscramble status bars on many games (Aladdin, Pokemon Pinball) that change bank address just before the window starts
Changed sprite hiding behaviour. Now sprites are turned on if they're visible anywhere in the frame. (Elevator Action, Mortal Kombat 4)
Fixed debug breakpoint detection (Micro Machines 2, Monster Race 2, others)
Changed VBlank line to fix white screen on startup (Home Alone, Dragon Tales)
Added extra condition to LCD interrupts - that the display should be enabled.
Fixed comparison with LCY register, Austin Powers Oh Behave! now works, and GTA status bar isn't scrambled.
Fixed BG enable on GBC. Dragon Ball Z now works.
New Features
Added support for MBC3 mapper chip. MBC3 games now work (Pokemon Blue/Crystal/Gold/Silver, Harvest Moon)
Added emulation of the Game Boy Printer (only in application mode for now)
Applet mode changes (when running on a web page)
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