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No$GBA 2.7b.
Version Emulateur
2.7b
Date Mise a Jour
10/11/2013


Remarque
Un super emulateur, marche tres bien. on peut meme installer un driver pour recuperer le fichier de la cartouche GBA et l'importer sur l'emulateur. Depuis peu, cet emulateur fait meme tourner des jeux DS.

Note
80


 Périphériques pris en charge:

Graphisme/Multimédia:
 
Système:
          

Galerie
       

Derniers changements
10 Nov 2013 - version 2.7b
- a22i: prevents unsupported [dest-1] for .pack_lz77 (fixes no$firmware loading)
- help: added caution on unsupported [dest-1] for LZ77UnCompVram bios function
- sav: support for 1024kbyte and 8192kbyte nds flash save memory (both untested)
- sav: dynamically allocates save memory as needed (between 128k and 8192kbyte)
- bugfix: hwreset preserves gba/sav media creation date (got destroyed in v2.7a)
- nds/help: added more nds cartridge rom IDs and nds flash IDs (thanks jimmsu)
- poc/clone: fixed bug in pocketstation bios-clone (added INT_BASE to show_date)
- poc/loader: accepts checksum for newly discovered "J110" BIOS version
- poc/emu: applies 4x4 pre-zoom (less tiny window, avoid StretchDIBits failure)
- poc/help: added notes on BIOS versions (in no$psx help, see there)
- poc/help: added POC-XBOO circuit and sample code for xboo TTY debug messages
- poc/xboo: tty debug window (ascii characters transferred via FUNC3 feature)
- poc/xboo: verify-before-write and skip-if-same (higher lifetime/faster upload)
- poc/xboo: pocketstation upload/download memcard and download bios functions
- nds/help: added basic notes on special ds carts (infrared, nand, microsd slot)
- sound: optional 16bit output (instead of 8bit) (maybe fixes 'noise' problems)
- gui/setup: uses asia-compatible TabControl instead of unreliable PropertySheet

17 Aug 2013 - version 2.7a
- flash: nds games with 8Mbit FLASH memory are KEPT UNSUPPORTED, please identify
that chips! tools are at http://forum.gbadev.org/viewtopic.php?p=178032#178032
- nds/infrared: fake response AAh to NTR-Ixxx cart SPI cmd 08h (thanks normatt)
- nds/cartloader: forces Rune Factory to use EEPROM 64kbyte (thanks BinarySlave)
- cpu/gba: fixed sram mirror Fxxxxxxh to E00xxxxh (for Croket 2, thanks normatt)
- cartloader: auto-encrypt secure_area (for unencrypted NDS games WITH firmware)
- nds/snd: tweaks BIAS=200h (instead 0) on coldboot; avoid firmware boot scratch
- nds/reset: initialization zerofills more RAM regions and internal registers
- nds/help: added info on nds/dsi gamecodes (ds cartridge header chapter)
- nds/help: added some more newly discovered ROM chip IDs (thanks normatt)
- nds/help: added notes on cartridges with uncommon save memory (nand, microSD)
- bugfix: adjust_addr_edi_gba/poc: removed silly/buggy bit27=0 (thanks kingcom)
- nds/boot: init [27FFC40]=0001 (for newer games) (thanks Exophase and drwhojan)
- nds/boot: init [27FF808,27FF80A,27FF810,27FF860,27FF874,27FF880,27FF884]
- xboo: init [27FF860,27FF868,27FF874,27FF880,27FF884,27FF890,27FFC40,380F980]
- nds/cart: mirrors [romsize*N+0..7FFFh] to [8000h..81FFh] (thanks cheryl)
- dsi/help: started adding basic DSi specs (still far away from completion)
- nds/bios/help: added note on special temp buffer used by Huffman SWI function
- cheats: added cheat function also to debug version (as in gaming version)
- menubar: added recent_files list also to gaming version (as in debug version)
- video: added fullscreen mode in gaming version (black border/without menubar)
- bugfix: fixed arm7 stm writeback for rb=r13..r14 (thanks flubba and dwedit)
- help: added note on texcoord sign+integer+fraction for parameters and result
- soft-detail: clips texcoord transformation results to 16bit (thanks smealum)
- soft-renderer: bugfixed front/back-check for clipped polygons (thanks smealum)

23 May 2013 - version 2.7
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

24 January 2013 - version 2.6b (bugfix) (hll-debug-ver only)
- debug/bugfix: fixed a crash that occured with new demangler (pop without push)


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